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What is the current state of the Early Access version? I'd also like to do single player modes and experiment with other multiplayer modes, but those are riskier and will have to wait until I get the 1v1 mode perfect, so I don't know if they'll make 1.0 or if they'll be later experiments and updates, but I have a lot of plans!” “The goal for the 1.0 release is even better graphics, even more maps and missions, and even deeper competitive game mechanics.
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How is the full version planned to differ from the Early Access version? You're invited to come along for the next part of this ride!” I'm a perfectionist, and hopefully you can see the trendline from how the game started with the original prototype art (you can catch a glimpse of some if you look for the waiter or bartender in the screenshots above) to where it is now. “I am very bad at estimating dates, but I think it will be in Early Access about two years. There have been hundreds of thousands of games played, countless tournaments, leagues, and ladders, too many gaming convention booths, and now it's finally time to broaden that testing to involve the Steam community!”Īpproximately how long will this game be in Early Access? The game has been in beta for a looooong time and has evolved a lot since it was first revealed years ago. There was actually something genuinely surprising about the Microsoft press event yesterday, but it’s probably not what you think: there wasn’t even a sliver of a presence for Call of Duty.“I want SpyParty to be an incredibly deep competitive experience about subtle human behavior (and not getting shot), and to do that, I need players exploring the depths of the game design. That showing has been happening like clockwork for the past forever and it wasn’t there this year. I don’t know if that’s good or bad or even how I feel about it, but it’s certainly remarkable. But there was plenty of other news for the Redmond company and their little gaming machine that could (and then did and became a beast of an ecosystem for entertainment). You can also watch the entire presentation if you’d rather do that. There was a substantial co-op demonstration that happened. At this point I’m pretty sure you know if you’re going to buy a new Halo game or not, let alone get excited for hearing 343 Industries studio head Bonnie Ross talk about the brand new engine that runs single and multiplayer at 60 fps. It’s a new 24-player mode where you’ll face off against both AI and player-controlled enemies via drop-in, drop-out co-op. Josh Holmes of 343 appropriately called it “ambitious.” Backwards Compatibility The maps are massive at four times bigger than you’re used to.
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This will open up an entire generation’s worth of games up to Xbox One owners for free (so far it’s just a smattering of titles) and will definitely set the system apart from the PlayStation 4 feature set, something they’re keenly aware of. “We won’t charge you to play the games you already own,” said head of platform engineering Mike Ybarra, an obvious jab at the fact that PlayStation 4’s backwards compatibility works only so much that you can stream old games via PlayStation Now.
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Ybarra says it won’t take any extra development from studios and players just need the original disc to download a new digital version. It’ll be available to everyone this holiday season. Here’s so more Fallout 4 footage, including stuff we didn’t get to see yesterday during Bethesda’s event. I mean, it all follows the same path of content, but it’s bonus gameplay at some parts.
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Game director Todd Howard also announced that PC mods will work for the Xbox One version of the game, but not right at launch that will get added somewhere in 2016. And they’ll hopefully bring that same compatibility to the PlayStation 4 version. We already know there’s a new Forza game. Even if you didn’t know that, it seems like you could have assumed that anyways. Turn 10 Studios’ Dan Greenawalt says there will be over 450 cars and 24-player multiplayer.
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That’s kind of all the excitement I can muster for this. TacomaĮven if Tacoma just ended up being Gone Home in space, I’d still be cool with that. But developers Fullbright has earned more respect than that.